Brief:
Create a multiplayer experience based on music.
Approach:
Using hand tracking sensors the players have to break ice that appeared in writhm with the song in the game by performing a hand motion similar to beating an imaginary drum in the air. If the player would play on writhm, they would break the ice and achieve a higher score. Three computers were synchronized together via a local network so three people could compete on the same song at the same time.
Impact:
Over 26000 users in the timeframe of 8 days.
Ideation/ Design: Michael Mircea
Programing (Blueprints): Alex Gorcea
Gameplay: Alex Gorcea and Michael Mircea
Level Design, lighting design, and game design: Michael Mircea
Brand:
Coca Cola
Agency:
Mainstage