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Images
Images

Invisible Beats .

Brief:
Create a multiplayer experience based on music.

Approach:
Using hand tracking sensors the players have to break ice that appeared in writhm with the song in the game by performing a hand motion similar to beating an imaginary drum in the air. If the player would play on writhm, they would break the ice and achieve a higher score. Three computers were synchronized together via a local network so three people could compete on the same song at the same time.

Impact:
Over 26000 users in the timeframe of 8 days.

Ideation/ Design: Michael Mircea
Programing (Blueprints): Alex Gorcea
Gameplay: Alex Gorcea and Michael Mircea
Level Design, lighting design, and game design: Michael Mircea

Brand:
Coca Cola

Agency:
Mainstage

 

Category .

Gesture Control

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